USING ROLE PLAYING IN TEACHING EMPATHY Adam Blatner, M.D.
(This is a revision of a paper
presented as part of symposium on the Arts in Medicine at the American
Psychiatric Association Annual Meeting, May 5, 1992) (Posted September 4, 2002)
One of today's significant challenges in the training of mental health professionals and people helpers of all kinds is the development of effective interpersonal skills, and among these is the capacity for empathy. An operational definition I like to use has two components: First, empathy is an ability to imagine with some degree of accuracy what it's like to be in the predicament of the other person; and secondly, empathy entails the ability to communicate that awareness so the other person feels understood.
Empathy entails a different kind of
learning. Just reading textbooks won't develop this skill. Nor is it a
visual-motor skill, like getting the knack in golfing or basketball. Nor is
empathy a matter of simple good will, caring, or an intention to be sensitive. Some
books or papers about empathy describe it as a sensitivity to nonverbal
communication, but I think this is only a small component. Rather, I view this
skill as a matter mainly of focused imagination, picturing in the mind what it
might be like to be in the other person's predicament. This skill also involves
an integration of remembering, rational thinking, intuition, and feeling, all
of which support the active imaginative process.
Empathy is teachable, but it
requires experiential learning, practice. I challenge the cliche that "you
either have it or you don't." Certainly there is a variable distribution
of talent for this endeavor, but just about anyone can improve whatever level
of innate ability with practice.
Furthermore, the natural vehicle for
the experiential learning of an interpersonal skill–in this case, teaching
empathy–, is role playing. It uses all of the aforementioned skill components.
Role playing is a natural vehicle of learning because it's an extension of the
imaginative, pretend play of childhood (Blatner & Blatner, 1997). It should
be noted that this approach is often neglected in the course of traditional
education, because it addresses a different type of learning than that which
can be easily tested on exams. Role playing builds a deeper type of
understanding and a more flexible type of thinking, qualities which will become
increasingly important in the coming years. However, what most kids learn
involves memorization and calculation, logical composition, and other more
didactically taught skills. Role playing involves an experiential type of
learning.
In teaching empathy, I have students
work in dyads, with one taking a role, such as the role of one of their
clients, or some vocational or social role that would challenge the imagination.
The other student then simply interviews the partner-in-role. The trick is to
get the knack of thinking more like an actor than like a textbook. Different
sexes, ages, and educational or cultural backgrounds are also considered. We
explore the psychosocial network, too: What's it like to be the parent, child,
sibling, or spouse of a person with a given type of condition?
We begin with more elementary roles,
and students are invited to associate to the components of the roles. Role
taking is a skill that has to be built up just as playing ball begins with
simply learning to throw and catch. Students are taught how to warm themselves
up to the process.
Not knowing about the concept of
warming-up accounts for why many teachers use role-playing incorrectly and why
many students have been turned off to the technique. One cannot just assign the
roles and expect a spontaneous performance. Without a warming-up process,
students in role playing situations often feel subjected to an excessive degree
of demand and inadequacy.
Role playing requires a build-up of
spontaneity in its participants (Blatner, 2000). Now, actors know that
spontaneity requires a process of warming-up, which means a gradual build-up of
sense-images, associations, physical connections, and affects so that the
complexity of a character can be brought to life. Another component of warming
up is the establishment of a somewhat playful context which makes room for
experimentation and making mistakes.
The activity of warming-up one's
imagination is similar to the process of actors during the early parts of
rehearsal when they are delving into the subtleties of their role. In modern
theater, influenced by the work of Stanislavsky, actors seek to understand and
feel into their assigned characters rather than rely on superficial gestures
and artifice.
One begins to warm up by taking on
the more superficial, obvious, almost clichéd parts of a role. As more
associations are made, the more questions are answered, the more the person
finds that unexpected ideas arise out of the subconscious--which is the essence
of the creative process.
I begin the process of teaching the
basic feel of role taking by using a technique I've called "the Talk Show
Host Game" (Blatner & Blatner, 1991b). Most people have seen this
genre of entertainment on television. The idea is for a person to imagine a
role, and to be interviewed in that role. If it is a classroom, I have the
students pair up: One of the pair takes the role of interviewer, a television
talk show host. The other, the guest on the talk show, as I mentioned, is the
person taking some role: A patient who is facing a bone marrow transplant; a
spouse of a person with Alzheimer's disease; the supervisor of a program for
mildly mentally retarded teenagers. The interviewer should not try to be
helpful, therapeutic or diagnostic! (The interviewer in this exercise is not
the one practicing the skill of empathy! Rather, it is the person being
interviewed, using the dynamic of being asked questions to warm up the flow of
images and ideas in the intervewee's mind.) The goal is to for the
"host" to draw out the "guest" in communicating to an
imagined television or studio audience some of the experiences, feelings and
attitudes associated with that role.
I also use a variant of this
approach when I supervise or consult with other mental health professionals
individually. After warming-up by discussing the basic elements of the case and
clarifying the questions, there may be a time when the person being supervised
wants to understand his or her client–in that case, I'll invite the therapist
to take the role of their clients, and gradually ask, at first, more general
questions, and then more pointed ones. Not only do they frequently come to some
enlightening insights about their clients, but they also get practice in
learning the skill of role taking and empathy.
I offer cues in the form of
questions which I've found to be especially effective in warming up people to a
role. For example, I avoid "why" questions and work towards helping
students picture specific scenes and situations rather than to use abstract
generalizations. In the talk show host game, the host interviews the guest for
about five minutes, and then I announce, "commercial break in one
minute." After one minute, I announce "commercial break" again,
and "come out of your roles; shake off your roles if you want to. Now
change parts. The host will now be a guest: choose a new role. The guest
becomes the talk show host. You have six minutes." After this period, I
stop as before, and give the students a few minutes to process with each other
how they felt about the exercise.
The concept of role is itself
a useful tool in helping students to become empathic (Blatner, 1991a). The idea
of role is a powerful metaphor which suggests a familiar way of thinking about
the elusive and complex world of mind and social interaction: Think in terms of
the roles being played, as if in a drama, and then you can analyze the
different parts, the components of those parts, and the ways those roles and
sub-roles are defined. The role concept thus becomes an instrument of analysis,
and it's also a value-neutral "user-friendly" language which
circumvents the kinds of psychological jargon which many students find confusing.
Like a good analytical technique,
the role concept breaks a holistic system, a family or the complexity of a
person, into manageable parts. For example, if I ask you, "What's it like
to be your mother?," there are so many facets of her being that it's impossible
to know where to start, or what could be said that could capture the fullness
of her existence. But if I asked, "What's it like in terms of her relation
to money?" you could probably remember a number of images or things she's
said or done. And, continuing the warming-up process, if I asked "What's
it like in her relation to religion?" or "...in relation to
housekeeping?" or "...in relation to a special hobby or
interest?" you could gradually build up a composite picture which begins
to have enough memories and associations so that were the interview of your
mother (played by you) to continue, you'd be warmed up enough to discover some
surprising new thoughts about Mom which will spring into your awareness from
your subconscious.
The role concept has many advantages:
It is unique in its capacity to interpret phenomena at many levels of human
organization--intrapsychic, interpersonal, family, organization, and even
interactions within the larger culture. Its association with drama and the arts
and its roots in the play of childhood gives the exercise of this skill some of
the excitement and challenge of a game, adding motivation to the learning
process. And finally, its association with a technique which can be used for
both education and therapy makes it especially heuristic.
Role playing is a derivative of
psychodrama and utilizes a wide range of other techniques which enhance the
process (Blatner, 1996). For example, if students are exploring the problem of
telling family members that a patient has died, the first and most obvious
technique is to role play the predicament of the family member, say, the
spouse. The unspoken as well as expressed thoughts are brought out. Working
from the position of what would be the best and worst things for the chaplain,
therapist, or doctor to say from the point of the bereaved, the group members
could take turns trying out a variety of approaches. The technique of
"replay" allows participants to correct mistakes, and the technique
of "mirroring" gives those who play a role some feedback as to how
they were perceived by others in the group.
Another technique which can enhance
the effectiveness of a role playing learning situation is to have the students
read up on the psychosocial aspects of the condition(s) to be discussed in the
next session. This adds an element of intellectual discipline, but it's the
actual role taking which brings out the nuances and the feel of the situation
which can never be gleaned from the journals or texts. That's why it's called
experiential education.
The next component of empathy is
that of communicating one's awareness of the other's situation so that the
other person feels understood. The key here is to state the awareness in a
humble, open-ended fashion, as an "I-Message." "I'm not sure if
this applies to you, but if that were happening to me, I might feel (thus and
so). Is that true in your case?" Derived from the psychodramatic technique
of "doubling" and applied in this fashion, I call this "active
empathy." It is to be contrasted with "interpretations" phrased
as "I think you feel..." or "You must be feeling..."
Making "I" statements
instead of "you" statements tends to allow patients more of a sense
of collaborative freedom and reduces the distance between therapist and
patient. It is empowering and reduces the subtle negative transference patients
have with authority figures who have in the past seemed unwilling to be
corrected. In other words, this more mutual way of expressing empathy,
communicating a willingness to be corrected, thus enhances the treatment
alliance.
Another advantage of active empathy
is that it moves the interview along, being more time-efficient than the
traditional non-directive techniques and yet more personal than
medically-oriented directive questioning.
Finally, the activity of role
playing fosters a more flexible type of thinking in the clinician. Shifting
roles builds a habit of being able to move easily among different frames of
reference. There's a deepening as well as a broadening of mind in this type of experiential
learning. Spontaneity relies on a receptivity to the subconscious, and this in
turn develops a more vibrant relationship with the creative unconscious.
Remember that traditional schooling actually suppresses this relationship, but
role playing re-opens channels to the "inner child" and the vitality
which is associated with those complexes. As a result, practitioners become
more self-aware and more enjoying of their capacity for interpersonal
relations.
A basic dynamic in psychology which
I've been noting is the repression and denial of activities or issues about
which one feels vulnerable or inadequate. Applied to the fields of health care,
one of the major reasons people aren't more interpersonally sensitive is not
because professionals don't care or haven't got the potential, but because they
don't know how to be empathic, they don't have the infrastructure of skills and
ideas which allow them to feel competent and effective in this area.
Exhortation cannot suffice. The skills of communications, emotional
problem-solving, self-awarness and empathy must be learned through experiential
vehicles such as role playing, and students must be given opportunities to
practice until they achieve a gratifying sense of mastery. Then we will see a
more personalized form of medical, nursing, and therapeutic practice.
References
Blatner, A. (1991a). Role
Dynamics: A Comprehensive Theory of Psychology. Journal of Group Psychotherapy, Psychodrama & Sociometry, 44
(1), 33-40.
Blatner, A. & Blatner, A.
(1991b). Imaginative interviews: A psychodramatic warm-up for developing
role-playing skills. Journal of Group
Psychotherapy, Psychodrama & Sociometry, 44(3), 115-120.
(This paper now on this website: http://www.blatner.com/adam/pdntbk/talksho.htm
(This paper now on this website: http://www.blatner.com/adam/pdntbk/talksho.htm
Blatner, A. (1996). Acting-In: Practical applications of
psychodramatic methods (3rd ed). New York: Springer.
Blatner, A. & Blatner, A.
(1997). The art of play: Helping adults
reclaim imagination and spontaneity. New York: Brunner-Routledge.
Blatner,
A. (2000). Spontaneity. In, Foundations
of psychodrama: History, theory & practice (4th ed.). New York:
Springer, pp. 63-74.
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